View Poll Results: Do you agree with this idea?
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Yes.
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248 |
59.90% |
No.
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153 |
36.96% |
I have a variation on this idea. (Please Elaborate)
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13 |
3.14% |
Jul 10, 2009, 07:12 PM // 19:12
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#461
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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/notsigned
Survivor was meant to be a one shot thing per character, the reason for this was to encourage people to not die, if the title was changed to allow consumables ruin the title making it incredibly easy to gain the title. SURVIVOR IS EASIER TODAY COMPARED TO WHEN GW CAME OUT. Take that in mind, if you want to go for survivor, get more health than your other heroes, have your guild menu open to zone out, be in a non melee position, have the highest armor in your group, and lastly but not least use your head.
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Jul 10, 2009, 10:30 PM // 22:30
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#462
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Frost Gate Guardian
Join Date: Jul 2009
Location: Angry Marine Fortress
Guild: [ZoS]
Profession: W/D
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The LDOA title needs around 720 hours to get. I can believe they havent made it account wide yet...
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Jul 10, 2009, 11:33 PM // 23:33
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#463
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Ahhh, the subject (and thread) that just can't stay dead - no matter how many times it's beaten by that blood-soaked-with-a-rusted-nail stick.
For the sake of not repeating my previous posts (just check the last few pages):
1 - Anet already stated they cannot reset character deaths. Based on the game code, it would royally F-up a lot of stuff.
2 - Once again, every one completely ignores the fact that these two titles were specially created to signify two unique accomplishments in the game - regardless on your own personal opinion of the playstyle or requirements needed to get them.
3 - A much simpler solution than changing either LS and/or LDoA is to create two new titles in the same vein, but make them mutually exclusive with the older titles.
Hanok Odbrook
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Jul 11, 2009, 12:54 PM // 12:54
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#464
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Ascalonian Squire
Join Date: May 2009
Location: UK
Guild: The Wyrdfel
Profession: R/
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This is a difficult topic, the Survivor Title should not be achievable past death but when you create your first character, you often do not know about all the titles, I'd say the bests idea would be to create a title mutually exclusive with survivor which resets with every death, the Title would require 3 million xp without a death but cannot be achieved by Survivor's. This would give older characters a chance and the title would be separate to the Survivor title but similar. I have 1 Legendary Survivor and 3 on the way to it but would like an opportunity to get the Title on my main character.
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Jul 11, 2009, 01:30 PM // 13:30
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#465
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Academy Page
Join Date: Jun 2009
Location: Austin, TX
Profession: D/
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Here is my take on it. I see the original intent of Survivors: to prove that someone had real skill and played a huge chunk of the game without dying. However:
1) With EotN and the Punchout quest, Survivors is a joke. There are literally thousands of Legendary Survivors now because of it, and barring lag or idiocy it is literally impossible to mess this title up. There is no integrity left in this title to uphold.
And
2) There are so many things that can screw up a Survivor that are beyond the players control, lag spikes being the predominant factor right now. A while back it was a rare occurrence, but the latency issues and constant spikes / disconnects now are unacceptable and a player should not be punished for this. Then you have people that are just assholes in the game who try to purposefully sabotage your titles. I realize there is no possible way to determine if these were the cause of death or not, which leads to my proposed solution:
Why not simply allow the title to reset after a death, requiring the same amount of experience to achieve? If anything this would make the title more challenging, since once you are lvl 20 the experience you get from regular enemies is pathetic, and as you complete quests and missions there are fewer and fewer methods of getting solid experience points. This means that you are still punished for dying by making the title harder to achieve the next time around (and thus requiring a larger time investment) without permanently punishing a player for something that is more often than not out of their control. On top of it, this would not sully the already pathetic reputation of this title. Personally my perfect solution would be to make the title resettable, but make quests like Punchout one time only per difficulty. These quests serve no purpose other than gaining huge experience fast, and Anet must have known they would be abused like this. I am all for being able to grind the title out still through traditional means, but after achieving Legendary Survivor the hard way on my first character after hundreds of hours of stress and careful planning, seeing anyone with two braincells to rub together getting it in literally a day is just sad. Why even bother with the title at this point? There is no prestige left in obtaining it.
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Jul 11, 2009, 03:07 PM // 15:07
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#466
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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You pretty much just answered yourself in your own post:
Quote:
Originally Posted by ShattuckEW
Why not simply allow the title to reset after a death, requiring the same amount of experience to achieve? If anything this would make the title more challenging. On top of it, this would not sully the already pathetic reputation of this title.
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Quote:
Originally Posted by ShattuckEW
With EotN and the Punchout quest, Survivors is a joke.
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Quote:
Originally Posted by ShattuckEW
Why even bother with the title at this point? There is no prestige left in obtaining it. There is no integrity left in this title to uphold.
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******************************
Quote:
Originally Posted by ShattuckEW
Personally my perfect solution would be to make the title resettable, but make quests like Punchout one time only per difficulty.
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Changing the Punchout to one time only doesn't solve the current problem:
Quote:
Originally Posted by ShattuckEW
There is no prestige left in obtaining it. There is no integrity left in this title to uphold.
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And that wouldn't change with any change to the title - how would you differentiate how/when a person got their title:
Quote:
Originally Posted by ShattuckEW
There are literally thousands of Legendary Survivors now because of it.
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*******************************
Quote:
Originally Posted by ShattuckEW
I am all for being able to grind the title out still through traditional means, but after achieving Legendary Survivor the hard way on my first character after hundreds of hours of stress and careful planning, seeing anyone with two braincells to rub together getting it in literally a day is just sad.
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Which is how I have and always will do it. I get satisfaction from achieving my own goals in the manner I decide how to accomplish them. The fact that the Kilroy dungeon makes it easier past level 10 (can't get there until then), has no bearing on my feelings of accomplishment.
Then again, I don't play the game for my e-peen, unlike many other players.
Quote:
Originally Posted by Bringer of Carling
This is a difficult topic, ...
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It's actually not all that difficult at all, when you see the LS and LDoA titles for what they are, and why they were created in the game.
Again, your suggestion of creating new titles is the best way to handle it, IMO (and as I have suggested in every thread that has seen creation/necroation on this subject).
Just bring in two additional titles and make all four mutually exclusive with each other, that way you can only choose one of the four to pursue.
Hanok Odbrook
Last edited by Hanok Odbrook; Jul 11, 2009 at 03:37 PM // 15:37..
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Jul 11, 2009, 05:34 PM // 17:34
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#467
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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/not signed
Its completely unnecessary, I have an older prophesies toon with GWAMM who can never attain survivor or LDoA, however I get credit for them because the HoM is account wide, so there is no penalty what so ever. Its all good in the end.
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Jul 12, 2009, 01:33 AM // 01:33
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#468
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Ascalonian Squire
Join Date: Oct 2008
Guild: The A B U S M E N T [Park]
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what happens if your char already has enough total exp for r3 survivor?
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Jul 12, 2009, 07:20 AM // 07:20
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#469
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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It would all be lost, to make it fair to others.
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Jul 12, 2009, 07:25 AM // 07:25
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#470
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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So if I wanted survivor n my sin I just go do 14 runs of uwsc and make the 1.4 mil experiance I need in like 7 hours?
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Jul 12, 2009, 07:42 AM // 07:42
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#471
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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It wouldn't make sense imo to change it so people can still get it even though they died because i think it was stated somewhere (not sure where though) "Legendary Defender of Ascalon" and "Survivor" were exclusive titles. So basically everyone else would have the title and it wouldn't be as impressive, plus if they change Survivor they totally gotta change LDOA so other campaign chars can get it too. Am i Right?
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Jul 12, 2009, 07:46 AM // 07:46
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#472
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Anyone can get the title in 1-3 days theese days so there's no point in trying to make the title sound like a big deal.
Level 1-20: I leveled a new survivor character to 20 in less than 3 hours.
Level 20+: This is irrelevant no matter your approach. If UWSC or Dwarven Boxing is your flavor, you can do it no matter if it's an old or new character. It's actually harder on an old character as you can't rake in easy quest rewards from places like Cantha.
In essence, this would simply let you gain the title on an older character. It doesn't make the title easier to get. Once you're 20, the rules are basically the same anyway as that's how the game was designed to be.
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Jul 12, 2009, 07:51 AM // 07:51
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#473
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by Show Some Skin
...because i think it was stated somewhere (not sure where though) "Legendary Defender of Ascalon" and "Survivor" were exclusive titles.
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You have misunderstood it, it's not because they designed it to be mutually exclusive, it's because there's just no currently known method to gain LDoA without death leveling.
Defender of Ascalon
Quote:
The Survivor title track is mutually exclusive with this title because the only known method of attaining this title is to use death-leveling.
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Besides it doesn't make any sense anyway to have them mutually exlusive on purpose:
(A) You can only display one title at a time anyway, and most would go with LDoA because it's endlessly more work involved in achieving it.
(B) Hall of Heroes are now account wide.
Last edited by Bristlebane; Jul 12, 2009 at 07:57 AM // 07:57..
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Jul 18, 2009, 05:20 PM // 17:20
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#474
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Guest
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What you are proposing is to be able to give your character, who probably has most skills, best equipment, etc already a chance to do something that alot of people had to do from scratch.
/Notsigned
The only changes I'd make is to Kilroys Punchout, making it non repeatable, and perhaps allowing some scrolls to stack up to a certain level.
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Jul 18, 2009, 05:26 PM // 17:26
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#475
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by Unreal Havoc
What you are proposing is to be able to give your character, who probably has most skills, best equipment, etc already a chance to do something that alot of people had to do from scratch.
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When you can get best equipment at level 1, and all the skills you need with tomes, your argument is rather flawed.
Getting 1,337,500 experience for an older character is actually harder as you have less options to choose from. All the easy quests in Kaineng for example.
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Jul 18, 2009, 05:32 PM // 17:32
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#476
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Guest
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Quote:
Originally Posted by Bristlebane
When you can get best equipment at level 1, and all the skills you need with tomes, your argument is rather flawed.
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Good luck doing decent damage with a max damage weapon at level 1, lol. Sure you can use it, but that doesn't mean you will be effective because of it.
Unlikely you will get max level armour either without geting run around for it.
As for easy experience, lol. You really think it's even hard to get now as it is? Even outside of Kilroys Punchout experience can be farmed fairly easily if you have half a clue of what you are doing and have a good build already. Not to mention your "old skool" toon should have access to all areas by now. You don't need the easy newb quests to work experience which you can earn in no more than an hour on HM.
And in respect to tomes I'd make them only usable by level 20's, just to make things more interesting. Being able to have elite skills at level 1 is the dumbest thing ever. Crap like that just dumbs down character development.
Last edited by Unreal Havoc; Jul 18, 2009 at 05:34 PM // 17:34..
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Jul 18, 2009, 05:35 PM // 17:35
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#477
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by Unreal Havoc
Good luck doing decent damage with a max damage weapon at level 1, lol. Sure you can use it, but that doesn't mean you will be effective because of it.
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I gotten several characters from 1-20 in less than 3 hours without using a single skill: Elonian characters, Kaineng Quests, just run and flag them around. Level 1-20 is the easiest so can't really use that as a counter argument.
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Jul 19, 2009, 12:59 AM // 00:59
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#478
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Guest
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Quote:
Originally Posted by Bristlebane
I gotten several characters from 1-20 in less than 3 hours without using a single skill: Elonian characters, Kaineng Quests, just run and flag them around. Level 1-20 is the easiest so can't really use that as a counter argument.
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So first the argument is flawed because you can use max weapons at level 1, then its flawed because you don't need to use them.
Make up your mind.
Quote:
Originally Posted by Theocrat
Personally, I say the Survivor title should stay as it is. There's nothing legendary about a level twenty farmer who dies every couple of days, but if somebody can get the title without biting the dust even once, starting from scratch and having to risk their life to even be of a proper level to farm experience, then they sure as hell deserve it.
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Pretty much agree with this, though I still think Kilroys Punchout should still be made non repeateable as it makes the Survivor title a joke for those of us who earned it the hard way.
Last edited by Unreal Havoc; Jul 19, 2009 at 02:58 AM // 02:58..
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Jul 19, 2009, 09:45 AM // 09:45
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#479
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by Unreal Havoc
I still think Kilroys Punchout should still be made non repeateable as it makes the Survivor title a joke for those of us who earned it the hard way.
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Too late for that, way too many Legendary Survivors from this already so you still wouldn't be able to separate them from thoose that did it the hard way. So just keep it the way it is. Let thoose who want hard-earned titles to focus on other titles instead.
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Jul 20, 2009, 02:27 AM // 02:27
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#480
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Furnace Stoker
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The title by itself is a joke. It has no meaning and is no challenge to get on a new character. The only real problem is the fact some old characters never had a real chance to get the title - they need to get one. It can be made pretty hard, like I've suggested in my earlier post in this thread: READ
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